

In the end, all rooms would get compiled together to form one mega-sized room. Each room builder was allowed to apply their own signature style. The idea behind this massive project was that each of the room builders involved would create a single smaller area based around a specific board game. This idea eventually came to fruition and resulted in the creation of The Collab: Boardgames. There's no I in team work!Last month, several room builders from our Discord server were discussing the idea to make one big collaboration room together. Fixed activator component desyncs in coop play.Scrollbar snaps to the top when entering workshop rooms menu and when searching.Male/Female character model colliders are now the same size.Fixed unable to unsubscribe from custom room when the files are deleted locally.
#Prison escape simulator script update#
Added a dropdown for the impostorClone update type: Never/OnChange/Always.Fixed some models not loading paint-overs properly for custom models.Importing audio, scripts and custom model files is blocked if the room is not saved.Custom models are now copied when imported (but they need some time to load in and the prop isn't refreshed when they load in).Dial value counts can no longer be set to 0.

